Items where Division is "Dipartimento ambiente costruzioni e design > Laboratorio cultura visiva" and Year is 2018

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Number of items: 19.

B

Botta, Massimo and Profeta, Giovanni (2018) Towards the Information Visualization of Connected Objects. In: Guerrini, Luca and Volonté, Paolo, (eds.) Dialogues on Design. Notes on Doctoral Research in Design 2018. Franco Angeli, pp. 127-135.

Botturi, Luca and Pensa, Iolanda and van Zyl, Izak and Pucciarelli, Marta (2018) Wikipedia and teachers. Knowledge access in a multilingual country: the case of South Africa. In: ECREA. Centres and Peripheries: Communication, Research, Translation, 31.10.2018 - 03.10.2018, Lugano.

C

Cangiano, Serena and Banzi, Massimo and Loglio, Matteo (2018) Reports From a Machine Learning Workshop for Designers. In: UNSPECIFIED.

Cangiano, Serena and Lupetti, Maria Luce and Romagnoli, Lorenzo and Riesen, Critstina (2018) Open resources for thinking with computational artefacts at school. In: UNSPECIFIED, June 18, 2018, Trondheim, Norway.

Cannata, Massimiliano and Profeta, Giovanni and Voegeli, Michela and Lüscher, Manuel and Morandi, Laura (2018) Crossing SSH and STEM approaches in a MapDesign course using open data and software. PeerJ Preprints. (Unpublished)

D

De Luca, Vanessa (2018) Gamification, IoT e territorio. Strumenti e piattaforme di apprendimento per la sostenibilità. MD Journal, 5. pp. 130-139. ISSN 2531-9477

De Luca, Vanessa (2018) Reality-based Interaction Design. A review of tools and products for people participation in the challenges of sustainability. In: DESIGNA 2018 - International Conference on Design Research, 28-29 November, Covilhã, Portugal. (In Press)

De Luca, Vanessa and Ascolese, Antonio (2018) Learning from the reality: InLife game-based scenarios for sustainable and inclusive behaviours. In: GSGS'18 Gamification & Serious Game Symposium, 5-6 july 2018, Neuchâtel.

De Luca, Vanessa and Ascolese, Antonio and Rossini-Drecq, Emmanuelle (2018) AKSION: A serious game for social inclusion. Technical Report UNSPECIFIED

De Luca, Vanessa and Cellina, Francesca and Wemyss, Devon and Castri, Roberta and Lobsiger-Kägi, Evelyn and Carabias, Vicente (2018) Social Power App: Encouraging energy saving behaviour through play, learning and social interaction. In: GSGS'18 Gamification & Serious Game Symposium, 5-6 july 2018, Neuchâtel.

De Luca, Vanessa and Karachontzitis, Sotiris and Marcon, Bruno (2018) InLife IoT Platform: next generation of smart learning. Technical Report UNSPECIFIED

De Luca, Vanessa and Lombardi, Denise and Cruder, Cinzia and Pucciarelli, Marta (2018) How do performers increase their wellbeing? An investigation among music and theater professionals. In: Proceedings of International Conference of Education, Research and Innovation ICERI 2018, 12-14 November, Sevilla, ES.

De Luca, Vanessa and Ortega, Victor and Hinojosa Valenzuela, Jeronimo and Rivada Rodriguez, Angela (2018) ICEBERG: smart learning for smart environment. Technical Report UNSPECIFIED

De Luca, Vanessa and Rossini-Drecq, Emmanuelle and Ascolese, Antonio (2018) Turning fun into learning: how serious games inspire new educational frameworks. In: INTED2018, Valencia.

F

Ford, Heather and Pensa, Iolanda and Devouard, Florence and Pucciarelli, Marta and Botturi, Luca (2018) Beyond notification: Filling gaps in peer production projects. New Media & Society. ISSN 1461-4448

Fornari, Davide and Cangiano, Serena and Seratoni, Azalea (2018) Re-Programmed Art: Overcoming Obsolescence and Opening up Programmed and Kinetic Artworks. In: Sormani, Phillippe and Carbone, Guelfo and Gisler, Priska, (eds.) Practicing Art/Science: Experiments in an Emerging Field. London / Oxford / New York / New Delhi / Sydney: Bloomsbury.

K

Kosmides, Pavlos and Demestichas, Konstantinos and Adamopoulou, Evgenia and Koutsouris, Nikos and Oikonomidis, Yannis and De Luca, Vanessa (2018) InLife: Combining Real Life with Serious Games using IoT. In: Proceedings of 2018 IEEE Conference on Computational Intelligence and Games CIG'18 Conference on Computational Intelligence and Games, 13-17 August 2018, Maastricht.

Koutsouris, Nikos and Kosmides, Pavlos and Demestichas, Konstantinos and Adamopoulou, Evgenia and Giannakopoulou, Katerina and De Luca, Vanessa (2018) InLife: a platform enabling the exploitation of IoT and gamification in healthcare. In: 14th International Conference on Wireless and Mobile Computing, Networking and Communications (WiMob), Limassol, Cipro.

P

Profeta, Giovanni (2018) Visualizzare collezioni culturali aperte. Metodi per l’esplorazione dei contenuti culturali su Wikipedia. In: Riccini, Raimonda, (ed.) FRID 2017: fare ricerca in design. Sul metodo/sui metodi: esplorazioni per le identità del design. Mimesis, pp. 453-463. ISBN 978-88-575-4923-1

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