De Luca, Vanessa
(2016)
On Positive Emotions and design: a Game Card tool to increase the participatory design activity.
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Abstract
In interaction design, attention has shifted from quantified-self and monitoring interfaces to wider gamified systems that challenge people to heal their lifestyle. This change has forced the promotion of task accomplishments, and the quantification of daily achievements and social relationships. While fostering self-learning in some cases is the key to reinforce thoughts, actions and behaviours, it is less clear how to practically translate people digital engagement in a more effective daily life toward wellbeing. To understand how to favour people's creativity and a positive state of mind this contribution introduces DEmo game card as a participatory design tool and describes the fundamentals for applying it in a specific case of pre-performance stress. This contribution is a first step for exploring design possibilities and focusing on important aspects of the daily interactions between emotions, cognitive processes and effective actions.
Item Type: | Article in conference proceedings or Presentation at a conference (Paper) |
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Uncontrolled Keywords: | User-centered design, probes, user experience, stress management, positive emotions, interaction design. |
Subjects: | Biological Sciences > Psychology > Cognitive & affective psychology Social studies > Anthropology Creative arts and design Creative arts and design > Design studies Creative arts and design > Music > Musicianship/performance studies |
Department/unit: | Dipartimento ambiente costruzioni e design > Laboratorio cultura visiva |
Depositing User: | Vanessa De Luca |
Date Deposited: | 04 May 2018 05:13 |
Last Modified: | 04 May 2018 05:13 |
URI: | http://repository.supsi.ch/id/eprint/9500 |
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- On Positive Emotions and design: a Game Card tool to increase the participatory design activity. (deposited 04 May 2018 05:13) [Currently Displayed]
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