Turning fun into learning: how serious games inspire new educational frameworks

De Luca, Vanessa and Rossini-Drecq, Emmanuelle and Ascolese, Antonio (2018) Turning fun into learning: how serious games inspire new educational frameworks. UNSPECIFIED. In: INTED2018, Valencia.

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Active play seems to help build understanding across concrete reality and abstract things. It taps into the world of “fun”, affects emotions and have the ability to involve users more deeply. At the same time, it has the potential to motivate behaviours and rises the awareness on how real systems works. This process moves several questions about: the role of technologies in enhancing education, what is the change they can favour at societal level in using game-like applications in educational environments. The present paper discusses these empirical and pedagogical drivers contributing to the implementation of gamification design in the learning processes. Furthermore, it presents a practical case, the InLife's approach, an Horizon 2020 project for designing different reality-based serious games scenarios. Through InLife educators, parents and therapists can stimulate pupils’ learning process by maximizing enjoyment, engagement and motivation. The InLife project is used to discuss the benefits and limitations of gamification design in two peculiar learning environments respectively addressed to pro-environmental awareness and social inclusion.

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