Fraternali, Piero and Baroffio, G and Pasini, C and Galli, L and Micheel, I and Novak, Jasminko and Rizzoli, Andrea Emilio
(2016)
Integrating Real and Digital Games with Data Analytics for Water Consumption Behavioral Change: A Demo.
Abstract
The demo showcases the SmartH2O platform1, a system for water demand management based on an original mix of data analytics and behavioral science. SmartH2O collects consumption data from the automatic meter infrastructure of a (water) utility and allows customers access them in a Web portal, where they can see information about their actual and forecasted consumption, compare with the neighborhood, and obtain personalized water saving tips and leak alerts. Engagement is reinforced through a unique mix of in-app gamification techniques, digital educational games and real board games, which provide a rich set of behavior change stimuli to all household members. Lab tests show good acceptance and engagement by pilot users, deployment to a large set of consumers is scheduled shortly.
Item Type: | Article in conference proceedings or Presentation at a conference (Paper) |
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Uncontrolled Keywords: | water consumption,game,mobile,water utility |
Subjects: | Engineering > Civil engineering Computer sciences > Computer science Computer sciences > Games |
Department/unit: | Dipartimento tecnologie innovative > Istituto Dalle Molle di studi sull'intelligenza artificiale |
Depositing User: | Andrea Emilio Rizzoli |
Date Deposited: | 09 Mar 2018 14:40 |
Last Modified: | 09 Mar 2018 14:40 |
URI: | http://repository.supsi.ch/id/eprint/9363 |
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