Items where Subject is "Computer sciences > Games"

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Number of items at this level: 22.

A

Albertarelli, Spartaco and Fraternali, Piero and Herrera, Sergio and Melenhorst, Mark and Novak, Jasminko and Pasini, Chiara and Rizzoli, Andrea Emilio and Rottondi, Cristina (2018) A Survey on the Design of Gamified Systems for Energy and Water Sustainability. UNSPECIFIED. Games, 9 (38). pp. 1-34.

C

Cox, Cornelia and Bolt, Doris and Clijsen, Ron and Palla, Antonella and Villiger, Michael (2017) Interactive Motor Imagery in Virtual Reality for Motor Rehabilitation after Stroke. UNSPECIFIED. In: UNSPECIFIED.

D

De Luca, Vanessa (2012) Analog surroundings: urban interventions, practices and web-based (in)visibility. UNSPECIFIED. In: CODE, media, game, and art conference, 21-24 nov 2012, Swinburne University, Melbourne, Australia.

De Luca, Vanessa (2018) Gamification, IoT e territorio. Strumenti e piattaforme di apprendimento per la sostenibilità. UNSPECIFIED. MD Journal, 5. pp. 130-139. ISSN 2531-9477

De Luca, Vanessa (2009) Play Design. A model for interaction design collaborative processes. UNSPECIFIED. PhD thesis, Politecnico di Milano.

De Luca, Vanessa and Ascolese, Antonio and Rossini-Drecq, Emmanuelle (2018) AKSION: A serious game for social inclusion. UNSPECIFIED. Technical Report UNSPECIFIED

De Luca, Vanessa and Ascolese, Antonio and Rossini-Drecq, Emmanuelle (2018) Turning fun into learning: hoe serious games inspire new educational frameworks. UNSPECIFIED. In: UNSPECIFIED.

De Luca, Vanessa and Bertolo, Maresa (2012) La città interattiva. Un approccio ludico. UNSPECIFIED. In: Galbiati, Marisa and Piredda, Francesca, (eds.) Visioni Urbane, Narrazioni per il design della città sostenibile. Franco Angeli, pp. 193-207.

De Luca, Vanessa and Bertolo, Maresa (2012) Urban Games to design the augmented city. UNSPECIFIED. Eludamos Journal for Computer Game Culture, 6 (1). pp. 71-83. ISSN 1866-6124

De Luca, Vanessa and Bertolo, Maresa and Zannoni, Michele (2012) Around Play and Interaction Design Research. UNSPECIFIED. In: Wichert, Reiner and Van Laerhoven, Kristof and Gelissen, Jean , (eds.) Constructing Ambient Intelligence. Communications in Computer and Information Science (277). Springer, pp. 218-223. ISBN 978-3-642-31478-0

De Luca, Vanessa and Castri, Roberta (2014) The Social Power Game: A smart application for sharing energy-saving behaviours in the city. UNSPECIFIED. In: Proceedings of the AVI 2014 International Working Conference on Advanced Visual Interfaces Workshop on Fostering Smart Energy Applications through Advanced Visual Interfaces, 27 May, Como. (In Press)

De Luca, Vanessa and Karachontzitis, Sotiris and Marcon, Bruno (2018) InLife IoT Platform: next generation of smart learning. UNSPECIFIED. Technical Report UNSPECIFIED

De Luca, Vanessa and Rossini-Drecq, Emmanuelle and Ascolese, Antonio (2018) Turning fun into learning: how serious games inspire new educational frameworks. UNSPECIFIED. In: INTED2018, Valencia.

De Luca, Vanessa and Suteu, Irina (2008) Design Instrument for Learning Games: Shaping the motivation of play. UNSPECIFIED. In: Proceedings of International Technology, Education and Development Conference (INTED) International Technology, Education and Development Conference (INTED)., Valencia (Spain).

F

Fraternali, Piero and Baroffio, G and Pasini, C and Galli, L and Micheel, I and Novak, Jasminko and Rizzoli, Andrea Emilio (2016) Integrating Real and Digital Games with Data Analytics for Water Consumption Behavioral Change: A Demo. UNSPECIFIED. In: Proceedings - 2015 IEEE/ACM 8th International Conference on Utility and Cloud Computing, UCC 2015 UNSPECIFIED.

Fraternali, Piero and Herrera, S. and Novak, Jasminko and Melenhorst, Mark and Tzovaras, D. and Krinidis, S. and Rizzoli, Andrea Emilio and Rottondi, Cristina and Cellina, Francesca (2017) EnCOMPASS - An integrative approach to behavioural change for energy saving. UNSPECIFIED. In: GIoTS 2017 - Global Internet of Things Summit, Proceedings GIoTS 2017 - Global Internet of Things Summit.

K

Koutsouris, Nikos and Kosmides, Pavlos and Demestichas, Konstantinos and Adamopoulou, Evgenia and Giannakopoulou, Katerina and De Luca, Vanessa (2018) InLife: a platform enabling the exploitation of IoT and gamification in healthcare. UNSPECIFIED. In: 14th International Conference on Wireless and Mobile Computing, Networking and Communications (WiMob), Limassol, Cipro.

N

Novak, Jasminko and Melenhorst, Mark and Micheel, I and Pasini, C and Fraternali, Piero and Rizzoli, Andrea Emilio (2016) Behaviour change and incentive modelling for water saving : first results from the SmartH2O project Behaviour change and incentive modelling for water. UNSPECIFIED. In: 8th International Congress on Environmental Modelling and Software 8th International Congress on Environmental Modelling and Software, Toulouse.

Novak, Jasminko and Melenhorst, Mark and Micheel, Isabel and Pasini, Chiara and Fraternali, Piero and Rizzoli, Andrea Emilio (2018) Integrating behavioural change and gamified incentive modelling for stimulating water saving. UNSPECIFIED. Environmental Modelling & Software, 102. pp. 120-137. ISSN 1364-8152

R

Rizzoli, Andrea Emilio and Novak, Jasminko and Castelletti, Andrea and Fraternali, Piero (2017) Demo Abstract : SmartH2O , demonstrating the impact of gamification technologies for saving water. UNSPECIFIED. Computer Science - Research and Development. pp. 10-11. ISSN 1865-2034

V

Vetsch, Thomas and Clijsen, Ron and Villiger, Michael and Kool, Jan (2018) Wie Physios bei der Spielentwicklung unterstützen können – Game on. UNSPECIFIED. Project Report UNSPECIFIED

W

Wemyss, Devon and Castri, Roberta and Cellina, Francesca and De Luca, Vanessa and Lobsiger-Kägi, Evelyn and Carabias, Vicente (2015) Playing together to save electricity: comparing approaches with the Social Power mobile app. UNSPECIFIED. Other UNSPECIFIED

This list was generated on Mon Dec 17 19:42:52 2018 CET.