De Luca, Vanessa and Bertolo, Maresa (2012) Urban Games to design the augmented city. Eludamos Journal for Computer Game Culture, 6 (1). pp. 71-83. ISSN 1866-6124
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Abstract
Seen through the eyes of games, urban environments can appear as museums, storytelling venues, or intense multi-user experiences that could attract people away from their living rooms into the city. Engaging physical, social, and emotional levels, urban games emerge today as powerful resources, able to lead to a playful reading of the augmented city we live in. Observing recent play practices such as hybrid treasure hunts and geo-location games, several “patterns” can be noticed and recognized as new models for negotiating the density of urban landscapes in a physically and digitally mixed reality. Discovering and wandering across cities are dynamic patterns that invite the research and design community to consider the importance of retrieving the human ludic attitude to explore spaces; these can be recognized in “Rhabdomancy” and “Flânerie”, two interesting methods to design the augmented city. They perpetuate a constantly renewed playful relationship between places and human activities, offering to players - as modern citizens - an opportunity for actively participating in contemporary city-life.
Item Type: | Scientific journal article, Newspaper article or Magazine article |
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Subjects: | Computer sciences > Games Social studies > Human & social geography Creative arts and design |
Department/unit: | Dipartimento ambiente costruzioni e design > Istituto design |
Depositing User: | Vanessa De Luca |
Date Deposited: | 19 Oct 2018 05:16 |
Last Modified: | 27 Sep 2021 17:00 |
URI: | http://repository.supsi.ch/id/eprint/9910 |
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