Koutsouris, Nikos and Kosmides, Pavlos and Demestichas, Konstantinos and Adamopoulou, Evgenia and Giannakopoulou, Katerina and De Luca, Vanessa (2018) InLife: a platform enabling the exploitation of IoT and gamification in healthcare. In: 14th International Conference on Wireless and Mobile Computing, Networking and Communications (WiMob), Limassol, Cipro.
Full text not available from this repository.Abstract
The emerging era of cloud services has already started and the concepts of Internet of Things (IoT) are ready to be introduced in the modern everyday life through the deployment of a large scope of novel applications. In this paper we present the concepts and ideas of the INLIFE project. The software produced by using the INLIFE platform can be seen as a hybrid of a typical e-health application and a typical recreational electronic game and this is one important differentiation of the INLIFE games and apps. The users play an attractive game like e.g. a strategy campaign or an MMORPG (Massively Multiplayer Online Role Playing Game) but the only way to collect the points or the resources they need in order to play, is to do something in their real life, namely “inlife”. These valuable actions, that credit points to the players, are detected in an automatic way by using IoT sensors and actuators or by retrieving information from other monitoring systems like ADL (Activities of Daily Living) data.
Item Type: | Article in conference proceedings or Presentation at a conference (Paper) |
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Subjects: | Computer sciences Computer sciences > Health informatics > Health technologies Computer sciences > Games Education |
Department/unit: | Dipartimento ambiente costruzioni e design > Istituto design |
Depositing User: | Vanessa De Luca |
Date Deposited: | 18 Oct 2018 06:49 |
Last Modified: | 27 Sep 2021 17:00 |
URI: | http://repository.supsi.ch/id/eprint/9907 |
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