InLife: Combining Real Life with Serious Games using IoT

Kosmides, Pavlos and Demestichas, Konstantinos and Adamopoulou, Evgenia and Koutsouris, Nikos and Oikonomidis, Yannis and De Luca, Vanessa (2018) InLife: Combining Real Life with Serious Games using IoT. In: Proceedings of 2018 IEEE Conference on Computational Intelligence and Games CIG'18 Conference on Computational Intelligence and Games, 13-17 August 2018, Maastricht.

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Abstract

During the last 10 years, gamification has received increasing attention targeting a variety of people including children, students, youngsters and employers. In addition, great progress has been also observed in the Internet-of-Things (IoT) triggering various researchers' interest. In this paper, we present the core integration architecture and a serious game use case that are both implemented by the InLife project to drive new learning scenarios. InLife is European funded project that focuses on an innovative gamification framework targeting both typical as well as special education and social inclusion activities based on Serious Games. The core concept leverages on the potential of the IoT paradigm to link closely actions, decisions and events happening in real-life with in-game educational progress and modern gaming technologies. This bridge strengthens the infusion of gamification into non-leisure contexts, boosting at the same time the creation of new educational methodologies as well as new business opportunities.

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  • InLife: Combining Real Life with Serious Games using IoT. (deposited 28 Aug 2018 05:14) [Currently Displayed]

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