On Positive Emotions and design: a Game Card tool to increase the participatory design activity

De Luca, Vanessa (2016) On Positive Emotions and design: a Game Card tool to increase the participatory design activity. In: NordiCHI 2016 - Mobile Wellbeing, Gothenborg.

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Abstract

In interaction design, attention has shifted from quantified-self and monitoring interfaces to wider gamified systems that challenge people to heal their lifestyle. This change has forced the promotion of task accomplishments, and the quantification of daily achievements and social relationships. While fostering self-learning in some cases is the key to reinforce thoughts, actions and behaviours, it is less clear how to practically translate people digital engagement in a more effective daily life toward wellbeing. To understand how to favour people's creativity and a positive state of mind this contribution introduces DEmo game card as a participatory design tool and describes the fundamentals for applying it in a specific case of pre-performance stress. This contribution is a first step for exploring design possibilities and focusing on important aspects of the daily interactions between emotions, cognitive processes and effective actions.

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